In my dissertation I studied how game culture social practices emerge and affect the participation of players in a massively multiplayer online roleplaying game. The dissertation was funded by the Eudaimonia doctoral program and the Faculty of Humanities. My approach was (auto)ethnographic and nexus analytical, and informed by an intersectional view of feminism.
I am also currently involved in a project looking at learning through technology-related project work in a school setting. The topics of interest under that broader theme include the layered nature of formal/informal learning situations and the emergence of meaningful learning.