Laura Kohonen-Aho

Laura Kohonen-Aho

D. Sc. (Tech)

Postdoctoral Researcher

Biography

I work as a postdoctoral researcher in the iTask project within the COACT research group. My research focuses on computer-mediated social interaction and distributed collaboration in the increasingly complex and evolving communication environments, such as 3D virtual worlds and virtual reality (VR). I am interested in the structures and social dynamics in technology-mediated interaction, especially the organization of talk and construction of messages, socio-emotional processes, and the role of embodiment.

Research interests

  • multimodal conversation analysis
  • video analysis
  • mediated social interaction
  • distributed teamwork
  • digital collaboration
  • copresence and embodiment in virtual worlds
  • embodied participation in multi-user virtual reality (VR)

Publications

Kohonen-Aho, L. & Vatanen, A. (2020). Participation and co-presence in the virtual world of Second Life: Transitioning from a gathering to an encounter. Journal for Media Linguistics, Discussion Paper 2 (2020). Special issue “Co-constructing presence between players and non-players in videogame sessions”, ed. by H. Baldauf-Quilliatre & I. Colón de Carvajal. http://dp.jfml.org/2020/opr-kohonen-aho-vatanen-participation-and-co-presence-in-the-virtual-world-of-second-life

Suorsa, A. & Kohonen-Aho, L. (2018). Knowledge creation and interaction: Developing the concept of Virtual Utility. Informaatiotutkimus, 37(3), 95­–97. https://doi.org/10.23978/inf.76089

Kohonen-Aho, L. & Tiilikainen, S. (2017). Constructing shared context for temporary teams in virtual worlds with informal interaction. In Proceedings of ICIS 2017 - International Conference on Information Systems, Seoul, South Korea, December 10–13, 2017. AIS Electronic Library (AISeL).

Kohonen-Aho, L., & Alin, P. (2016). A processual view on social presence emergence in Virtual Worlds. In Proceedings of HICSS-49 - Hawaii International Conference on System Sciences (pp. 491-500), Kauai, HI, January 5–8, 2016. https://doi.org/10.1109/HICSS.2016.68

Kohonen-Aho, L. & Alin, P. (2015). Introducing a video-based strategy for theorizing social presence emergence in 3D virtual environments. Presence: Teleoperators and Virtual Environments, 24(2), 113–131. https://doi.org/10.1162/PRES_a_00222

Kohonen, L. (2013). At the heart of virtual team work: The impact of visual biofeedback to social presence in computer-mediated communication. In Proceedings of CO-CREATE 2013 – The Boundary-Crossing Conference on Co-Design in Innovation (pp. 623–634), Espoo, Finland, June 16–19, 2013.

Databases

Research groups

  • iTask: Linguistic and embodied features of interactional multitasking
  • COACT (Complexity of (inter)action and multimodal participation)