D. Sc. (Tech)
BiographyI work as a postdoctoral researcher in the iTask project within the COACT research group. My research focuses on computer-mediated social interaction and distributed collaboration in the increasingly complex and evolving communication environments, such as 3D virtual worlds and virtual reality (VR). I am interested in the structures and social dynamics in technology-mediated interaction, especially the organization of talk and construction of messages, socio-emotional processes, and the role of embodiment.
- multimodal conversation analysis
- video analysis
- mediated social interaction
- distributed teamwork
- digital collaboration
- copresence and embodiment in virtual worlds
- embodied participation in multi-user virtual reality (VR)
Kohonen-Aho, L. & Vatanen, A. (2020). Participation and co-presence in the virtual world of Second Life: Transitioning from a gathering to an encounter. Journal for Media Linguistics, Discussion Paper 2 (2020). Special issue “Co-constructing presence between players and non-players in videogame sessions”, ed. by H. Baldauf-Quilliatre & I. Colón de Carvajal. http://dp.jfml.org/2020/opr-kohonen-aho-vatanen-participation-and-co-presence-in-the-virtual-world-of-second-life
Suorsa, A. & Kohonen-Aho, L. (2018). Knowledge creation and interaction: Developing the concept of Virtual Utility. Informaatiotutkimus, 37(3), 95–97. https://doi.org/10.23978/inf.76089
Kohonen-Aho, L. & Tiilikainen, S. (2017). Constructing shared context for temporary teams in virtual worlds with informal interaction. In Proceedings of ICIS 2017 - International Conference on Information Systems, Seoul, South Korea, December 10–13, 2017. AIS Electronic Library (AISeL).
Kohonen-Aho, L., & Alin, P. (2016). A processual view on social presence emergence in Virtual Worlds. In Proceedings of HICSS-49 - Hawaii International Conference on System Sciences (pp. 491-500), Kauai, HI, January 5–8, 2016. https://doi.org/10.1109/HICSS.2016.68
Kohonen-Aho, L. & Alin, P. (2015). Introducing a video-based strategy for theorizing social presence emergence in 3D virtual environments. Presence: Teleoperators and Virtual Environments, 24(2), 113–131. https://doi.org/10.1162/PRES_a_00222
Kohonen, L. (2013). At the heart of virtual team work: The impact of visual biofeedback to social presence in computer-mediated communication. In Proceedings of CO-CREATE 2013 – The Boundary-Crossing Conference on Co-Design in Innovation (pp. 623–634), Espoo, Finland, June 16–19, 2013.
- iTask: Linguistic and embodied features of interactional multitasking
- COACT (Complexity of (inter)action and multimodal participation)