In my dissertation I study how game culture social practices emerge and affect the participation of players in a massively multiplayer online roleplaying game.
I am also currently involved in a project looking at learning through technology-related project work in a school setting. The topics of interest under that broader theme include the layered nature of formal/informal learning situations and the emergence of meaningful learning.
My approach is (auto)ethnographic and nexus analytical, and is informed by an intersectional view of feminism.
My research is funded by the Eudaimonia doctoral program.
Life in the margins of a virtual world - structures of marginalization in World of Warcraft (dissertation)
Kuure, L.; Kälkäjä, S. & Käsmä, M. 2017. Fluid layers of formality in a school setting. Paper presented at AFinLA 2017 Autum Symposium. November 11, Turku, Finland.
Kuure, L.; Kälkäjä, S. & Käsmä, M. 2017. Merging the formal and the informal: language learning and game design. Paper presented at AILA 2017 World Congress. July 23-28, Rio de Janeiro, Brazil.
Käsmä, M. 2017. Social Anxiety in a Virtual World. Paper presented at AILA 2017 World Congress. July 23-28, Rio de Janeiro, Brazil.
Käsmä, M. 2016. On Researching Discriminatory Social Constructs Online using Nexus Analysis. Paper presented at XLIII Annual Conference of Linguistics. May 27, Oulu, Finland.
Käsmä, M. 2016. On Social Anxiety and World of Warcraft. Paper presented at NorDisCo 2016. November 24, Oslo, Norway.
Käsmä, M. 2016. Why do players experience social anxiety in a virtual world? Poster presented at DiGRA 2016. August 1, Dundee, Great Britain.
Käsmä, M. 2015. Social Anxiety and Participating in a Changing Game World. Poster presented at AFinLa Autumn Symposium. November 14, Helsinki, Finland.
Käsmä, M. 2014. Social Practices of Gender Discrimination in World of Warcraft Player Culture. Paper presented at NorDisCo 2014, the Nordic Interdisciplinary Conference on Discourse and Interaction. November 12-14, Jyväskylä, Finland.
Käsmä, M. 2014. Gender, players and the perceived lack of skillful participation in gaming. Poster session presented at Complexity of (inter)action symposium. October 9-11, Oulu, Finland.