Gamification and Behaviour Change
Extent: 0.5/1 ECTS
Gamification and Behaviour Change is a course that introduces a range of topics in gamification through four specialist lectures. Gamification in itself typically aims at affecting system users’ behaviour in a given (real life) domain, or their engagement with a system or a service. On this doctoral course participants will participate in lectures, read selected set texts and apply the learnings in ‘gamification & behaviour change’ topic reflections.
The course is intended for doctoral trainees (PhD students). For 0.5cr, the students are expected to participate on the lectures and read one specified set text. For 1cr the students will additionally read a set text regarding each lecture and write a short reflection (approx. 300 words) on each topic. The course is pass/fail.
- 28.1.2022: Engagement and motivation (Nannan Xi)
- 4.2.2022: Excergames (Tuomas Kari)
- 11.2.2022: XR and decisionmaking (Nannan Xi)
- 18.2.2022 Virtual worlds and metaverse (Matti Mäntymäki)
Zoom for all lectures: https://oulu.zoom.us/j/63776971276 (Meeting ID: 637 7697 1276)
Contact: Piiastiina Tikka (firstname.lastname@example.org)