The AGEMERA Serious Game – Learn About Critical Raw Materials Through Play

Modern life would not be possible without critical raw materials (CRMs). These elements — such as cobalt, lithium, rare earths, and nickel — are essential for the smartphones in our pockets, the batteries in electric cars, and the wind turbines and solar panels that power the green transition.
graafinen kuva kiviukosta, joka katsoo tietokonetta

For most people, the story of critical raw materials remains invisible. Where do they come from? What are the impacts of mining and processing? How can we recycle them at the end of a product’s life?

The AGEMERA project has taken an innovative approach to answer these questions by developing a serious online game. Using the familiar and entertaining format of “Who Wants to Be a Millionaire?”, the game turns complex issues about resources, sustainability, and technology into an accessible and engaging learning experience.

A quiz with a purpose

The AGEMERA Serious Game is structured as a set of 20 progressively challenging questions. Instead of aiming for prize money, players win by gaining knowledge and insights about the life cycle of CRMs.

The game follows the entire journey of a smartphone:

  • Extraction of raw materials from the earth
  • Processing and refining into usable components
  • Manufacturing and use in everyday products
  • Recycling and end-of-life management

Through this structure, players learn not only facts about materials but also about the trade-offs involved in resource decisions. A mining choice may boost short-term production but harm the environment. A recycling strategy may require more investment but create long-term benefits.

This makes the game both educational and thought-provoking, encouraging players to think critically about sustainability.

More than a game – an integrated learning experience in multiple languages

The game is not a stand-alone product. It has been carefully designed to connect with educational materials developed within AGEMERA.

These include:

  • Lectures and modules on CRMs and sustainability.
  • Case studies and examples that link directly to questions in the game.
  • Visual materials such as maps, graphs, and data to illustrate global trends.

This integration ensures that the game is aligned with broader educational objectives. Players — whether they are students, teachers, decision-makers, or simply curious citizens — come away with a comprehensive understanding of the economic, environmental, and social dimensions of CRMs.

To maximize its reach, the AGEMERA game is available in six languages (English, Finnish, Estonian, German, Spanish, Romanian). This multilingual approach reflects AGEMERA’s mission to make raw material education accessible to diverse audiences across Europe. Whether in a classroom in Helsinki, a university in Madrid, or a workshop in Bucharest, players can engage with the content in their own language.

Supporting teachers in the classroom

For teachers who want to bring the game into their classrooms, AGEMERA has created a package of supporting resources.

The teacher pack includes guidance on how to integrate the game into lessons, suggested pre- and post-game activities and reflection and discussion questions to encourage critical thinking.

These resources make it easy for teachers at secondary schools, universities, and adult education programs to adapt the game to their teaching needs. For example, a teacher may introduce the game to start a class on sustainability, then lead students into a debate about the environmental and social impacts of resource choices.

Why gamification works

The choice to use a game format is not accidental. Research and practice show that games are powerful tools for learning. They engage players actively, provide instant feedback, and allow safe experimentation.

In pilot sessions across Europe, students and stakeholders described the AGEMERA game as:

  • Fun – it feels like a challenge, not a lecture.
  • Informative – the questions highlight surprising and important facts.
  • Eye-opening – it reveals the hidden importance of materials we use every day.

By turning education into an interactive experience, the game makes abstract issues concrete and memorable.

A lasting legacy of AGEMERA

As the AGEMERA project concludes, the Serious Game stands out as one of its most engaging legacies. It combines innovation, education, and sustainability in a way that is accessible to all. Most importantly, it will remain freely available online, ensuring that teachers, students, and the public can continue to learn about CRMs and their role in the green and digital transition.

Play the game here.
See the teacher´s supporting material here.

This game and the supporting teacher materials have been produced as part of the Horizon Europe AGEMERA project coordinated by the University of Oulu, Finland.

Author: Jari Joutsenvaara, Doctoral Researcher, Development Manager, Regional Excellence Research Group (REx), University of Oulu Kerttu Saalasti Institute

Image: AGEMERA